Tag Archive for 'bad web design'

The Home at 6878 Arcade

In the later half of the 90’s I took part in this burgeoning so-called World Wide Web by creating and managing a fan site for the vehicular combat video game series Twisted Metal. The site was stored at Geocities, the inarguable hosting giant of the time, and stayed put on a stretch of land in the TimesSquare/Arcade district for over ten years.

But last Monday, parent company Yahoo! swept an arm across the ‘Cities property and cleared a thousand crude communities from the face of the Internet, including my site, that first easily-forgotten foray of mine into web development. But for reasons of nostalgia and a touch of masochism, I grabbed a copy of my ol’ site from Yahoo!’s clutches before the couple rusty Geocities servers were isolated from the niche market of web surfers who still pined for the days of when the web was simple, static, and almost completely ugly.

For my part during dawn on the Web, visitors to my simple, static and ugly Twisted Metal-focused portal were greeted by the following splash page entrance:

Welcome to Twisted Metal. You will enjoy this.

Welcome to Twisted Metal. You will enjoy this.

Splash pages as an entrance to a web site are frowned upon these days, although artist portfolios and upscale furniture stores usually can get by without anyone complaining. But back in the late 90’s, the splash page was a throw-down introduction and on the cutting edge of site presentation. Match a splash page with a few blink and marquee tags — also on the cutting edge of web development at the time — and your site counter was almost guaranteed to click through at least twenty hits a day. That’s juice.

The site provided screenshots, news, clever commentary, and, of course, cheat codes, as well as insider tips announcing that foreign fascists had infiltrated our domestic game studios:

'Have a drink. Enjoy. Be refreshed.'

'Have a drink. Enjoy. Be refreshed.'

When the site was abandoned in early 1999, shortly before before I struck out in the world to make a mint on the stock market or develop a new type of biodegradable shopping bag or something similarly important, the site focused on the recent release of Twisted Metal 3. But ever the careful webmaster, I didn’t let the previous games in the series fall out of the public view and continued to praise their contribution to the now-popular exploding cars and vehicular manslaughter genre. Even when compared to site documents that focused on more recent titles, the Twisted Metal 2-focused pages delivered the same forceful, intense aesthetic design and high quality content expected of the site:

Too Twisted, too Metal Two.

Too Twisted, too Metal Two.

That title graphic is rad: blood-weeping bullet holes, a lens flare blaring out from a skull’s barren eye socket (yes, that is a big stupid skull in the image’s background), and a prominent application of the blue-and-gold “chrome” paint gradient. I actually was pretty proud of the work at the time, but looking at it again, the chrome is a touch gratuitous. Maybe.

I’d like to think my Twisted Metal site accrued a hundred-thousand hits and served the audience of the fine vehicular combat series for many happy years. Of course, I’ll never know about those hits since my free counter died years ago — overflow because of exceptionally high numbers perhaps? — but the site is now part of my archives, to be enjoyed whenever I please. Maybe I’ll even pop one of the old games in my original PlayStation and relive those simpler times.

On second thought, looking back at those screenshots, I’ll keep those memories and the games at arm’s length.

Nonetheless, over ten years later, I am here.