Monthly Archive for February, 2007Page 2 of 2

WHAT THE HELL DID I JUST COPY AND PASTE

Anyone who’s played a bit of the madness in one or both of the two big survival horror video series, Resident Evil and Silent Hill, can tell that some planned produciton of psychosis is wandering around behind the scenes to steer the macabre narration and demented visual design, for better or for worse. <p/> Silent Hill is particularly forward and consistent in its dementia, if a little too subtle: every game features a persistent representative quilt and that weaves itself into four-legged mannequins, an apartment that symbolizes a mothers womb (with a tunnel — exiting from the bathroom — that represents the umbilical cord), and a terrible bloody, masculine man with a giant pyramid-shaped head that tries to peel away one particular protagonist’s terrible sordid history by chopping at the protagonist with a giant knife (among other venues of communication). <p/> But while most people can see that screws have been carefully driven into place by the games’ developers, how deep are these games, really? I mean, what exactly is the Resident Evil team trying to say through parasitic Spanish villagers, maddening inventory management, the world’s apparent widespread use of typewriters (and simultaneous shunning of modern computing), and hordes of zombies whose heads explode when kicked? <p/> And how about those Silent Hill-makin’ folks, with their frequent blood rituals, melting walls, chicken monsters and rusty pipe-wielding nurses? <p/> Or is all the innuendo and symbolism just a fantastic sequence of lucky design decisions? Careful philosophy, or careless exhibition? <p/> I can only grasp with buttered fingers at the answer to those questions, but writers Marc C. Santos and Sarah White at Game Career Guide have taken a pretty darn good crack at explaining the depth. More than a crack, in fact: more like a detonated billion-ton nuclear payload. From the article, Saving Ourselves: Psychoanalytic Investigation of Resident Evil and Silent Hill:

In Resident Evil, players and avatars work symbiotically to uphold what Jacques Lacan calls the “symbolic order,” the fragile web of symbols that both shapes and limits our psychosocial experiences. Lacanian psychoanalysis often refers to the discursive constitution of the subject-emphasizing the important role that language plays in the instantiation of psychic order. Lacan’s writing is often dense and cryptic, but we offer the following passage from his essay “The Function and Field of Speech and Language in Psychoanalysis” stresses the symbolic constitution of subjectivity:
Symbols in fact envelop the life of man with a network so total that they join together those who are going to engender him “by bone and flesh” before he comes into the world; so total that they bring to his birth, along with the gift of the stars, if not with the gifts of the fairies, the shape of his destiny; so total that they provide the words that will make him faithful or renegade, the law of the acts that will follow him right to the place where he is not yet and beyond his very death; and so total the through them his end finds its meaning in the last judgment, where the Word absolves his being or condemns it-unless he reaches the subjective realization of being-toward-death. (67)
Hmm. Okay — that’s pretty thick, especially for Resident Evil, which are pretty much idiotic slashers. Maybe a section on Silent Hill is a little less dense (yeah, right):
Silent Hill significance stems from its avant-garde status: it anticipates our familiarity with these conventions and works to subvert them, problematizing our desire for stability and coherence. These subversions work by collapsing the distances between player, avatar, and game unsettling our expectation to retain a clinical distance between the twisted world of our avatars and the sacred normality of our own real world. This is epitomized near the end of Silent Hill 3 when a professorial character inquisitively questions the “enjoyment” that Heather, our avatar, draws from killing the threatening abjections around her. When she responds that she has only killed monsters, Vincent replies with “they look like monsters to you…”
A little bit better, but then the second and third pages go into particulars — heavy prose, philosopher name droppin’, etc. — that send an anchor of thought plummeting into a deep, dark sea. <p/> I admit, after a couple of reads I couldn’t make much sense of this article. My knowledge of the Silent Hill games is fairly keen, and as for Resident Evil, let’s be honest here: Resident Evil is a game where you blow up zombies and giant bees with a rocket launcher, not exactly something that Freud would page his mother about.
<p/> But between these articles and my own awareness of the symbolic aspects of the games, either A) these folks are correct, making all I know seem like ID 101, or B) these folks have played the games way too much and have been touched by the very madness their prose strives to describe. Which one? That’s the real mystery. Perhaps the article’s title, Saving Ourselves, alludes to necessary subsequent personal psychoanalisys on the part of the writers. <p/> Anyways, even if the article is brick-heavy with psychological dialogue it does give a lot of keen anecdotes and insights into both games. Try it with beer.

SO MUCH FOR BEING A “KIDS’ MACHINE”

The big news today — okay, the big news in my little world — was that Manhunt 2 was announced for release this Summer. Because the world needs a sequel to the most psychotic, ultra-violent adventure game ever made. <p/> Rockstar’s put up the official web site for medium viewing pleasure. Not much is at the page yet besides the age verification, a trailer, and… <p/> …the logo for the Nintendo Wii. Ooh, that’s what I’m talkin’ about. <p/> The original game allowed the player to hold a button to strangulate another character using a thin wire; the Wii, with its wire built-in between the nunchuck and remote controllers, will change that button-push into red roleplay. And I imagine the rest of the game will include more than a few chopping motions using the remote. <p/> I’m feeling a little nauseous already. The game’s being released on the PS2 and PSP as well, but really, keypresses are so passé. <p/> Also, regarding the last part of the trailer: I wonder how many people were giggling in the background as teh grisly voice-over game had to growl the voice-over dude growled, “This product is not yet rated.”

CLEANING OUT THE BLOG TOPICS

All hail Steven Wilson

The great Porcupine Tree’s next album, Fear of a Blank Planet — the album title is a play on the Public Enemy album title Fear of a Black Planet — is due out in late April. While there are no snippets of the upcoming album available yet, the official PT site has the track listing for the album. <p/> Mmmm: six tracks, 51 minutes of music. That smell in the air? It’s prog. (Er, hopefully that’s the prog you smell…) <p/> The same page update notes that the release will include the 5.1 DVD-Audio mix as well as the original two-channel audio. This is fabulous news: besides the majesty of Steven Wilson’s production (as well as his singer, songwriting, guitar playing, mellotron finesse, etc.) the 5.1 mixes of Porcupine Tree are some of the best sounding and most immersive music I’ve ever heard, no question (especially in the case of the Stupid Dream re-release).

Still not as good as “Ecliptica”

In other music news, Finnish fancyband Sonata Arctica revealed the name of the upcoming album. <p/> It’s “Unia.” <p/> Unia is either Finnish (or Latin, depending who you believe in the Sonata Arctica forums) for “dreams,” or a tribute to the Universal Negro Improvement Association. I know which one I’ll always remember when I visualize the title. <p/> On a nice ending note, the album is due out May 25th, a week before my birthday. A fine early gift! Thanks, guys!

One arrow pointing towards: Wait Six Months

Need a hand in deciding whether to upgrade to Windows Vista or not? Try out this handy flowchart at BBSpot. As for me, it looks like I need to win the lottery.

Wii Wii Wii, not in this home

I had a chance to play with a Wii a couple weekends ago, and it’s a pretty darn spiffy console. Wii Sports is at least as fun as Gears of War. Yeah. <p/> As to packin’ in a Wii for myself, I’ve made a personal pact to give pause to a Wii purchase until 1) some more games come out, which will be about a year, 2) until I complete the Beating Old Games project, which should run about a year, and 3) until Wii’s are actually easily available in stores, which is anyone’s guess. <p/> In the meantime, Wii fans have been aggregating some of the fine muzak of the Wii menus, Wii Sports and a few various titles. The page I’ve been visiting to grab the music seems to be getting slower by the day, but that shouldn’t stop the casual passer-by from grabbing the fine sounds of the Wii. <p/> I recommend going straight for the Wii Channel tunes, the section at the very bottom: try out the Weather Channel tracks for some soothing new age, or enjoy the genre- and mood-variable sounds of the Photo Channel. <p/> Finally, a visitor can download the Shop Channel audio, and while listening dream of a world where the shops are overflowing with Wiis, the citizenry singing in the streets…

Flounder Finale

On your out try the Tartar Sauce Recipe of the Dusky Inn. Okay, I haven’t made it yet, but I will. Try back sometime in the future, since the scones and cinnamon rolls and Greek turkey burger turned out so well. (The mochi, on the other hand, was a disaster.) <p/> Well, maybe not. One-and-a-half cups of oil? Erm, yuck: I’ll take mayonnaise as a base over oil — both are highly unhealthy, but the mayonnaise at least tastes good. (Yet pancakes taste better fried in oil, and mayo is rarely good with breakfast. Take that!)

CLEANING DAY

Awesome picture of boxes

Also cleaned out: over $11 of bottles, and the pantry floor is still covered with the artisan brew bottles that the local grocery store wouldn’t accept. <p/> Opposite the piles of refuse: the study/den/workspace!

Tweo desks

The desk on the left (the Jerker from Ikea) is about two weeks old, and I love it: solid construction, attractive, and a lot of room to spread various articles about. <p/> Of course, the attractiveness of the new desk is offset by the nearby chair that’s crudely repaired by several old socks. <p/> My old desk, the brown-black particle board desk on the right, wasn’t very solid (the CD holder broke before the entire desk was assembled), wasn’t attractive (orange-brown wood, yuck) and didn’t offer much desk space when a CRT was sitting in the hutch-hole. Nonetheless, the old desk is still usuable as a bookshelf, as the above picture shows, and it’s nice to have a secondary desk when a pal comes over for a little computer gamin’. It is also, apparantly, nice for holding stacks of all sorts of junk.

FRYLOCK SHOCK

This Boston-Aqua Teen Hunger Force business has got to be one of the most interesting news stories I’ve ever seen (yes, I am a simple man). If you haven’t been following this court comedy, dig the Reuters article, or a more bloggy entry at Boing Boing. Wikipedia, of course, has a good summary of the incident and case to date as well as a general outline of the show itself. <p/> From the Reuters story:

Authorities charged two men on Thursday with planting battery-powered signs promoting an animated cartoon that were mistaken for bombs and caused Boston’s biggest security scare since the September 11 attacks. <p/> Investigators were also probing the role of U.S. media group Turner Broadcasting, which has apologized for Wednesday’s day-long security scare triggered by a “guerrilla” marketing campaign for one of its cartoon shows. <p/> Sean Stevens, 28, and Peter Berdovsky, 27, were released on a $2,500 bond each after pleading not guilty in state court to charges of placing a hoax device and disorderly conduct.
The AP has several photos of these devices; here’s one showing the sign and embossed character unlit. (Warning: cartoony poised middle-finger alert.) <p/> Due to these devices — flat, large, LED-fitted sign that showed one of two of the show’s Mooninite characters being, er, flip-pant — Boston was “shut down” for a day while the authorities scoured and cleaned out the 38 different advertisements. The dudes responsible were eventually arrested and face a couple of charges come March, when the next court date arrives. <p/> On one hand, I don’t blame Boston for their reaction — something mysterious and consistent was going on, and they had it thoroughly — thoroughly, to the tune of $750,000 — investigated. The LED signs were affixed to government buildings and bridge vertices (as well as outside of comic book shops, etc.), so there was some suspicion that a dangerous plot was at hand. There was a lead, a pattern, and a fear for another 9/11; the authorities reacted accordingly. <p/> Needless to say, Boston in a panic in the amusing part of this story — quite the opposite. It must have been fairly terrifying to be in the city while these events were taking unfolding. <p/> The amusing part is the aftermath of the 1/31/07 incident, a show in at least two acts so far. <p/> Act I: The Boston government’s reaction. Mayor Thomas Menino has suggested that the city might sue Turner Broadcasting, the executive company of Cartoon Network. (In a recent development, Turner has offered to pay the city $1 for any offenses.) Governer Deval Patrick said, “It’s a hoax — and it’s not funny.” Steven and Berdovsky, the indicident’s two perps, spent a night in jail, and can look forward to more court dates. <p/> This is bogus work. The devices may have looked out of place, but there was apparently little evidence that they were harmful. The city evidently couldn’t tell that until they had rounded up a couple dozen of the passive devices. You see one device — bomb, or not? Maybe the next one is a bomb? Okay, how about the next? Next one? Next? Next? Repeat about 35 more times. Whew, no bombs. A little bit silly. <p/> Besides, why was Boston the only city to react this violently when the ad campaign had been executed in ten other cities for more than two weeks? According to the Reuters article, Portland and Chicago investigated the out of place ads but didn’t go nuts over them. Strange. Again, I commend Boston for their initial response, but somewhere along the line, someone needed to get a clue. The city hasn’t reached that point yet, evidently. <p/> As for these signs being part of a “hoax” — which is semantically incorrect on its face — Mark at Boing Boing has an agreeable commentary regarding that facet. I wouldn’t reprimand the city as far as Frauenfelder would (“The people of Boston should be clamoring for the resignation of the mayor”), but I am in union that the city should nurse their own wounds quietly instead of stabbing someone else with the now-slick knife. <p/> Act II: The perpetrators, Sean Stevens and Peter Berdovsky. These guys are a couple of jackasses, no doubt: anyone who giggles while being charged in court has way, way too much nerve. I haven’t seen any accounts of them apologizing either, which may not have completely accurate given that the city was responsible for the reaction, but a sorry would have at least been graceful. <p/> Instead, during their press conference after the charging, the two men chose to discuss…hairstyles. <p/> At least they’re taking the whole arraignment thing pretty well. I guess when you’ve indirectly caused a city to constrict and cause $750,000 of labor and an untold amount of panic, well, you’ve got to keep sane somehow. Still, the dudes could still use a night in the cooler to shrink those cojones. <p/> And somewhere the Cartoon Network/Turner execs are sitting in leather chairs, blinking at each other, all thinking the same thing: “This was the greatest advertising campaign ever.”