I’ve been getting more into playing Thief 2, due to a series of very slow, somewhat tedious levels in the middle part of the game that I just passed. The cavern/old stony ruin levels just don’t give me a very Thief-y feeling. Give me the city streets or large, lush-decoured banks or — my favorite — the multi-floored, well furnished, intricate mansions of nobles and high officials. The scenery changes often, the corners are tight, and the guards are ever vigilant.
The most well-done aspect of the Thief games is its totally immersive atmosphere. Even with the past primitive graphics engine, which was not on top of the field even during release, conveys a sharp-angled tension and visual style due to fairly diverse and smart texturing. Never can you say, “This game looks awful!” because the designers manipulated the craft so well. Creative skill supercedes technological inferiority in Thief to our great benefit.
However, while the graphics are at the least “good enough,” the sound quality and use is the best I’ve ever seen in a game. Emotive, highly illustrative, and placed perfectly in everything from discussions between guards to the contextual footstep sounds to environmental ambience. The SFX in Thief is the main atmosphere draw, not the graphics.
Here’s a short FRAPS’d video of a particularly spooky part just to show off the proficiency of the game. The scoop: Hu-uge mansion to explore. (A mansion! Hooray!) Great facilities: there’s a big pool, dining area, ballroom, and so forth, which indicates that a very wealthy owner lives within the wood and stone walls of this abode. But in a 3-story, fifty room house, there’s only a half dozen guards, and most of the furniture is covered with dusty sheets. The bedrooms and congregation areas are completely empty. The pools and tubs are drained with water. The kitchens ovens are cold, the counter empty of food. It’s an unsettling place to say the least, but somebody’s supposed to be there, and it’s easy enough to avoid the sparse array of guards en route to riches and adventure.
So, I’m snooping around secret passages within this huge but eeriely barren mansion. Turns out, there’s something living in the mansion after all. In the library. (Loud PAANNNGG! of a minor organ chord here.) Xvid decoder required, ~8 MB. (The film cuts short because the 30-second limit FRAPS imposes was up. If it hadn’t expired so quickly, the video probably would have extended more than a minute as I explored around. Alas. Although, I bet I could easily string multiple videos together. Hmm…)
(If you watch carefully, you can see the screen jiggle fiercely as I get a serious scare from the events on-screen.)
The Thief games usually aren’t that unsettling and spooky, but when the creators want to crank up the tension to eleven — and it never goes below a six — they don’t relent. Excellent stuff.