In the summer of 2004, an
That ARG arrived two days ago, and this time the events surround the puzzle-adventure game Portal. My interest began when I was browsing through the feeds in my RSS reader and found that an update was released for Portal. Hardly unusual, even for a two-plus-year-old game, but the patch notes for this update piqued my curiosity.
Changed radio transmission frequency to comply with federal and state spectrum management regulations
Needless to say, this kind of “compliance” is not your typical bug fix or extra feature, notwithstanding the beautiful freedom allowed to the PC platform (compared to the locked-down purgatory occupied by the popular consoles1). I went to my usual Internet gaming haunts and found that various fan communities had already accomplished most of the gruntwork with the new update, revealing the update as actually the advent of a new ARG, one to rival 2004’s I Love Bees.
A Steam post on the official Steam forums summarizes the week’s excitement very well, but own my excitement continues below.
Portal players who began a new game booted up the game after the update was applied, they (including me) discovered that a series of radios, exactly 26 in all, had been added to the many “test chambers” — puzzles, divided among many rooms — and that they would broadcast morse code or what was seemingly static. And the radios now make terrible noises when tossed through a “fizzler,” signaling a newfound significance in the setting.
All information for the new ARG thus far has come from those radios. The morse code contained genuine messages, although the quality of the new information ranged from mysterious (”Interior transmission active”) to comedic (”Beep beep beep beep lol”). But the real meat has come from the static, which turned out to not be static at all but data. Intrepid gamer investigators extracted the data, and someone had the knowledge to guess the audio recordings were “broadcast” using slow-scan television, a picture transmission method utilized by ham radio operators. Someone ran the audio through a decoder of sorts, and images like the below came out the other end of the black box.

One of the pictures decoded from Portal's new radio transmissions. Crazy!
Twenty-two of these images were decoded, and further numbers and letters were extracted from the new information. And here’s where the game bled out into the real world: Some of the numbers and letters, after being further decoded, ended up being a regular, single telephone number, location in Seattle, WA.
Voice calls resulted in no success, but eventually someone called using a different, bygone technology: a dial-up modem. A BBS picked up on the other end, which of course requested login credentials. After discovering the credentials (the method how they were discovered escapes me), modern Portal fans, using video cards holding 1000 times the primary memory of a entire desktop computer back when BBS’s were common, logged into the system and retrieved another set of vital clues, presented this time in a very appropriate format: ASCII art.
Like ILB preceded a sequel to Halo, Portal’s ARG is seemingly approaching a sequel to itself. I find it incredibly cool that the developer Valve used Portal, which has basically been unmodified for over two years, as a vector to continue its universe. That sort of thing just doesn’t happen: that’s what press releases, magazine advertisements (okay, maybe not so much these days) and previews are used for. But here we have not only the game influencing real-life events, but a game seemingly modifying itself (within the fiction, of course), which goes hand-in-hand with the main antagonist of the Portal universe, a saucy artificial intelligence who declared itself at the end of the original game (after a fair bit of combat) to be “still alive.” And so it seems.
Of course this gives me an excellent excuse to play through Portal again, collecting radios and enjoying once again, for the fourth or fifth time, what is arguably one of the best games of the past decade and definitely one of my all-time favorites.
Oh, and hey — looks like Portal was updated again today, this time adding a “valuable asset retrieval.” Seems like this fiction is picking up momentum, and I am all too happy about it.
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Neither the PS3 or Xbox 360 versions of Portal will receive the update, due to the pressures and gauntlet of Sony and Microsoft’s certification processes for updates. Microsoft also likes to require Valve to charge for all updates, even if the updates are free on the PC. Quel domage. ↩





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